In addition to a passive ability such as faster movement or higher health, each mutant is also able to trigger a unique special ability that further separates them from their grotesque brethren, while the amusingly named ‘Throne Butt’ skill effectively makes those triggered abilities even more potent than they were before. Starting with a duo of default mutants named Fish and Crystal, it soon becomes apparent that there are some pretty meaningful differences between the various selections. A roguelike, twin-stick shooter that recalls aesthetics from the arcade scene of the late 1980’s, Nuclear Throne is every bit a homage to the coin-guzzlers of yesteryear as much as it is a card-carrying member of the nu-indie scene.įrom the start players have the choice of which mutant they wish to play as, with only two available from the off, the rest are unlocked through a neatly incentivised scheme of achieving progression-based milestones. In keeping with Vlambeer’s penchant for the clever engineering of simplicity before deeper sophistications manifest themselves, Nuclear Throne starts out in easy to grasp fashion – the player has to pick a radioactive monster before charging out into the scorched earth of a post-apocalyptic, procedurally generated landscape, laying waste to all in an effort to reach the titular Nuclear Throne.
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